Games, interaction and human experience at the University of Toronto

Small interactions. Entire worlds.

I’m Brooks. I make games and interfaces, and study how people use them. Some of this work you can play; some is still taking shape.

Short on time? Start with these.

Selected work

Play a prototype, watch a demo, or read how a project came together.

More projects

Experience

Paid work, volunteering and campus roles alongside my studies.

2025–2026Toronto

Dragon Maple Inc.

App design, video and motion graphics

I designed the Dragon Maple iPhone app, which takes a parcel from a counter in Canada to a door in China: price it, pay, drop it off with a code and follow it on one timeline, in Chinese or English. I also made promotional videos and motion graphics for sales and business development.

2024–presentPart-time

Hong Kong Lucky Buy International Trade Ltd.

Video and digital marketing

I make commercial videos and digital marketing assets, working with the sales team on how products are presented.

August 2026–presentUTM

Student mentor, ICCIT and ISMP

Mentorship

I help students with goals, campus resources and the first steps of university life. I’ve also volunteered as an accessibility notetaker.

2022–2023Yunnan, China

BLOOM

Volunteer video production director

I made promotional films, photographs and vlogs for education initiatives supporting underserved students.

Recognition

  • Best Film Award, Babel 48 Hong Kong, 2024
  • Bloom Star Tutor Award, 2022

Training

  • Unity Essentials, completed March 17, 2026. Six mission badges: Editor, 3D, Audio, Programming, 2D and Publishing.

Languages

  • English (native), Mandarin (fluent) and Japanese (N2)

Writing, studies and experiments

Some ideas became games. Others became an essay, a short story or a paper prototype.

Brooks Huang

About me

I’m a third-year University of Toronto Mississauga student studying Technology, Coding & Society, with minors in Game Studies and English.

I like making things people can try. Recently, that has meant figuring out how a water weapon changes a level, and helping friends build a map for the campus we actually use.

Exploring graduate study in game design, digital media, UX and human–computer interaction. Expected graduation: June 2027.

How I got here